Khronos finishes WebCL 1.0 to let Web apps tap into GPU

WebGL has been a strong success, bringing hardware-accelerated 3D graphics to the browser. Now the standards group behind it hopes to let Web apps get even more use out of the graphics chip by releasing version 1.0 of an interface called WebCL.

At this week’s Game Developers Conference in San Francisco, the Khronos Group standards body announced the ratification and release of WebCL 1.0. WebCL lets programmers run general-purpose tasks on a device’s graphics processing unit (GPU) or on a multicore central processing unit (CPU), the main brain in computers and mobile devices.

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